Games WRITING

I’ve been writing stories for games since my first game jam in 2013. After a short stint on smaller indie titles I was hired in 2015 as a writer at Larian Studios. I spent 4 very happy years at Larian, 2.5 of them on the core story, characters and dialogues of Divinity: Original Sin 2, and 1.5 years spinning the world of Baldur’s Gate 3. I’m now a member of the team at Die Gute Fabrik in Copenhagen while also working on a range of indie titles. My award-winning games writing tends to be bright and rich with a skew towards the strange when I can get away with it. If you’d like to hire me, get in touch!

CURRENT PROJECTS

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VITRIOL

Currently working with my partner Martin Pichlmair on a DFI-funded kafkaesque word puzzle game. I’m writing story & designing puzzles.

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NUTS

Working with Joon, Muuutsch & Pol on our squirrel surveillance game that’s one of Polygon’s most anticipated games of 2020!

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[UNANNOUNCED]

Working with Die Gute Fabrik in Copenhagen on an unannounced (very cool!) project that I am Story Lead for.

PAST PROJECTS

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Baldur’s Gate 3

Wrote core story, characters, situations & quests from the very beginning of the project. More here.

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Invisible Walls

My first interactive narrative game, made in Twine for Global Gamecraft in Derry in 2013. Play here.

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Divinity: Original Sin 2

Wrote core story, created characters, designed situations & quests, & wrote dialogues and items. More here.

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Promise of Spring

Made in Unity with Fungus for Global Game Jam 2016. More info and download available here.

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Divinity: Original Sin

Wrote combat dialogues and item descriptions for the Enhanced Edition. More here.

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E1027

Hired in 2015 to write story and dialogues of game based on Eileen Gray. More here.

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